Description:Both characters are just over 4,000 tri's.
Each has a 2048 map for diffuse, spec, and normals.
Medic
Software: Maya, Mudbox, Photoshop CS2
Description:He's right around 2,500 tri's and uses a 2048 map for diffuse, normals, and spec.
The original sculpt started out with Arsh's base mesh and evolved into this guy.